Free Talks --------------------------------- COVER FLAP: Watsuki (carrying his belongings): But when am I going to be able to have a decent place to live? Gein: Sure, considering that these days you've got some ill happenings... Watsuki: Your talking fills me with bad luck, so just stop, okay? MOVING COMPLETED. Well, to be accurate, I couldn't carry out things as planned due to time matters, but I think it's all right now. The new workplace is in the ninth floor. It's a nice place, with a good sight and no sounds coming from the streets, but I've got to take care since it's also a place where I can attempt a no rope bungee jump when in neurosis. As usual, it's a rent (temporary) place, but I must work towards making here a better place than the previous workplaces. --------------------------------- FREE TALK - Hi, it's Watsuki again, it's been a long time. Every time (and that's frequent) I feel like running inside an giant hamster wheel or something like that, I keep going ahead with a strange philosophy, like "No, no, I'm a blessed person, these puny obstacles restraining me? That must be a bad joke!" Yes, I have to attack! A positive thinking! No pain, no gain! Bravo! Fight! Viva Watsuki! Here we go! Yeah! - Well, if I keep on everybody will think I'm nuts, so let's change the subject. As usual, the stupid talks about figures and games. About the figures, the Manga Cyber Violator I referred to in the previous volume is fantastic. Its quality is so awesome that it made me think about purchasing another one, but that's a forbidden thing for me. Nevertheless, I bought another one. And now my attention is drawn to the action doll that a major garage kit manufacturer is going to release this summer. Its body lines are smoother and more beautifully finished, and its range of movements is much wider, so I await eagerly to release my Nakoruru version. But really, the evolution of action dolls is something worthy to notice. I don't intend to become a dolls maniac, but I don't intend to get apart from it either. - About the games, I play the Virtual On Oratorio Tangram once in a week, before the work. As usual, I'm very bad and have lost every battle so far, but nevertheless I'm enjoying it. Now I use mainly Afamed the Battler and Temjin, and Grys Bock and Scyther now and then. My goal is to master the Surfin' Ram move. In other news, obviously the newly released second polygon Samurai Spirits, the "Samurai Spirits, Ashra Zanmaden". I didn't expect a Samurai Spirits release in summer, but this time I expect that the local game center will bring the game. A relevant point is the more visible difference between Shura and Rasetsu. Now I'm awaiting. (I digress, but is the 2-D Samurai Spirits really over? If that's true, it's really a pity...) - Changing the topic, some days ago there was a project called "Sugoi Jan!" for the 30th anniversary of the Shonen Jump and I contributed filling up a questionnaire. There was an item that asked for five names of mangas to be recommended, but my time was up when I had only three names. There are plenty of mangas that I loved to read, but I didn't expect that I would think this hard to choose the best ones... Later I thought about that and I realized that, although I loved as a reader "works that didn't end when they should, keeping on pretty badly" or "works that didn't have a definite end, ending only a part of the series or didn't end at all (of course excluding those series who still go on)", as a writer they are not good. I think a work is good at least when it does have a well placed definite ending. So, as there were some parts that lacked in my words about the Rurouni Kenshin, published in that "Sugoi Jan!" project, I'd like to ask for excuse and write them now: "It's a work that fulfilled my dream, that was to be a manga artist. But its ending is what decides whether it will be a work to be proud of or not. I don't want at all to keep it on more than needed." So, let's meet again in the next volume.